- DARK MATTER GAMES @ VENICE BIENNIAL
DARK MATTER GAMES @ VENICE BIENNIAL
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Dark Matter Games is an art project that aims to develop and present innovative and socially engaged art practices that by their hybridity often fall out of the scope of more classical art institutions. Inspired by the book Dark Matter by Gregory Sholette, we aim to gather, share, develop and present over 25 art practices that take social interaction and transdisciplinarity as their starting point. A workweek in april will give the opportunity to the participating artists to share their practice and articulate possible urban interventions that open up their work and research tp a wider audience. In the highlighted context of the Venice Biennial opening weekend, we will present and contextualize these interventions with an urban festival: the Dark Matter Games!
Dark Matter is a concept borrowed from astronomy: its the invisible subatomic matter that constitutes all reality. New York based theoretician Gregory Sholette borrowed this term to designate a counter- hegemonic device in the art feld. Although experimental and hybrid artistic production rooted in social processes is essential to the art world in general, it stays highly invisible in the current system due to its object- and market oriented drive: it is a dark matter. The art market, big institutions and offcial art history present just a few of the most visible artists. But those same artists could not even exist without tapping into this dark sea, this liquid matter, the telluric movement which ceaselessly experiments and produces signs, symbols, practices and social action. In the current polarisation between scepticism towards the arts and an almost reactionary defensiveness from the sector, we believe that these innovative and hybrid formats are even more relevant than they ever were: they can generate new ways for diverse audiences to relate to art, rediscover it and get inspired by it. And this in a series of diverse locations such as public buildings, open air, art institutions, schools, hospitals, etc.
Dark Matter Games is an art project that aims to develop and present these innovative and socially engaged art practices that by their hybridity often fall out of the scope of more classical art institutions. Inspired by the book Dark Matter by Gregory Sholette, we aim to gather, share, develop and present over 20 art practices that take social interaction and transdisciplinarity as their starting point. What interests us is how the Dark Matter can organize itself. How it can generate new forms of self-organisation.
Dark Matter Games is designed as a transdisciplinary platform that combines research, the exhibition format, round tables, performances in the public space and assemblies. The project consists of a preparatory workshop, a festival of public interventions and a publication.
1) A preparatory residency in SD, during which artists, theorists and organizers can share their practice and learn more about the project’s topic through the method of co-research. Participants work on specifc artistic experiments (performances, participatory games, urban actions). We focus on the development of a solid theoretical and practical base on which to build thought-provoking artistic interventions.
2) The presentation of the developed artistic interventions in the context of an urban festival to take place at the Biennale opening weekend. This part can rely on a high profle presentation context (the Biennale opening weekend) and a solid program encompassing round tables, lectures, exhibitions and art works/experimentations in the urban context of Venice.
3) The dissemination of the project’s outcomes (e.g. critical essays, audio registrations, documentation concerning the art works) made accessible by an online and printed publication and an event in Brussels.
Arquitecturas Colectivas (architects/activists, ES)
Peter Aers (artist, BE)
Christian Bakalov (artist, BE/BU)
Filip Berte (artist, BE)
Alessandro Carboni (artist, IT)
Kim Charnley (theorist, UK)
Niko Hafkensheid (artist, BE)
Roel Heremans (artist, BE)
Sophie Hope (theorist, UK)
Philip Janssens (visual artist & scenographer, BE)
Melih Kiraç (choreographer TR)
Kleines Postfordistisches Drama (artist, DE)
Macao (art/activist collective, IT)
Tuur Marinus (artist, BE)
Diane Rabreau (artist, FR)
Marnix Rummens (dramaturge, BE)
Gregory Sholette (theorist & artist, USA)
Kuba Szreder (curator, PL)
S.a.L.E.Docks (art/activist collective, IT)
Mauro Somavilla (artist, IT)
Hans Van Wambeke (artist, BE)
Karl Van Welden (artist, BE)
Gosie Vervloessem (artist, BE)
Anna Giulia Volpato (sound artist, IT)
Müge Yilmaz (artist, TR/NL)
Einat Tuchman (artist ISR/BE)
Robbert & Frank (artist collective, BE)
How to Subscribe
The program of the Dark Matter Games will be published by the end of april.
The interventions will take place in the whole city of Venice between May 10-14.
Dates11/04/2017 - 16/05/2017
Info and Documentation
11-14 April 2017: Preparatory Residency at S.a.L.E. Docks. (Venice)
- presentation of all the artistic practices
- workshop with Gregory Sholette
- experiment and development of artistic interventions and installations
09-15 May 2017: Dark Matter Games festival (Venice)
- contextualisation and presentation of the workshops outcomes in the city, during the opening weekend of the Biennial
September 2017: Presentation in WSB (Brussels)
- bookpresentation of the essays and registrations of the project
- To set up a platform for dialogue, networking, self-organization and data collection
- To experiment with engagement practices (through performances, events, instructions, competitions, etc.)
- To create a public arena that gives visibility and promotes both the artists as the debate aroundthe themes of the co-research within a highlighted context as the Biennale event
- Accessible ways to represent promising art practices in dialogue to the more institutional parts of the art world