Draconis Lacrimae is built upon the collective histories and creatures created during a Fantasy Rol Playing Game campaign. Taking the detailed rules systems from these games as a starting point, the piece explores how representations of identity are saturated with fantasy and speculation.
Role-playing games function as textual and pre-digital tools of identity exploration and world-building, as they invite participants to occupy a liminal role located at the boundaries of person, player and character; a process very similar to that of performance.
Draconis Lacrimae is the fourth installment of the Dragon Pieces, a series of works initiated by Pablo and Federico that fluctuate between monstrosity and transindividual fantasy. Through practices as diverse as synchronized swimming or Role Playing Games, the Dragon Pieces explore representations of collectivity that question hegemonic forms of belonging and narrating ourselves.
A piece by: Pablo Esbert Lilienfeld & Federico Vladimir Strate Pezdirc — In collaboration with: Josh Serafin, Camilo Mejia Cortés and Anaël Snoek — Sound Talismans: Silvia Weidenbach — The Alien Druid Monologue and Dramaturgical assistance: Sabina Urraca — Corolian Queen: Gustavo Gláuber — Illustration: Roi Pardo — Light Design: Hadrien Jeangette — Scenography and videos: Federico Vladimir Strate Pezdirc — Music and sound design: Pablo Esbert Lilienfeld — Translator: Jara Lindsay — Production design: Gustavo Del Rio Prieto
— Co-producers: Ayuntamiento de Madrid, Comunidad de Madrid (ES) — Supported by wpZimmer, AC/E Acción Cultural Española, Spanish Embassy in Belgium — Residency support: WP Zimmer, workspacebrussels Kaai Studios, Ultima Vez, kunstencentrum BUDA, CC Jacques Franck
— Thanks to: Julia Rubies, Nathaniel Moore, Mario Barrantes, a.pass, Federico Protto, Laura Kumin, Javier Cuevas & Matías Daporta